Wednesday 23 February 2022
Major - Characters
The majority of the first character has been rigged and I just need to produce some turn arounds before I move onto the modelling some basic environments, however, I plan to make a few small changes to my characters textures which should be finished by the end of the week. Modelling and texturing my sets should be a quick process as they are all fairly simplistic and don't require any major details. I will then be able to move onto animating and creating my effects for my background scenes. I also plan to make a few changes to shorten my story somewhat so the animation process in more achievable in the time that I have, taking rendering times into account. I think I am struggling with the rigging and skinning element immensely and I am not entirely sure if completing that for one character let alone two is possible for me. I think I will have to make some changes and I am struggling to complete everything that I need to in the time that I have.
Monday 7 February 2022
Major - Background Effects
For my background effects that make up the more abstract parts of the environment I am still deciding between a 2d or 3d/ after effects solution. I am leaning towards 2d as I like the look I am able to achieve however for time purposes I may have to stick to a 3d process.
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This tutorial explains how to create a mesh light and the pros/ cons of using them. Mesh lights work in Arnold render and can be attached to...
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Depth of Field works in Maya through Arnold to blur out the foreground midground or background to create the desired depth of field, resembl...
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In my chosen thumbnail I found that I created a limited amount of objects to focus on in detail. I have decided to look into the chimney...