Monday 25 April 2022

Major - Animation

I have managed to animate all my main hallway scenes and the majority of my final scene shots. Some of the animation needs cleaning up but I will focus on this according to how much time I have. I have also begun to render four of my shots, after these have finished I will know how much time it will take to render all of my shots. Visually the shots are looking how I envisioned them, my animation is not of the highest quality, so hopefully if I have enough time I will try to go back and improve some shots.  



Wednesday 20 April 2022

Major - Still Render Test

I have rendered out a still with my character in frame as a test. Just a still render took 20 minutes with this quality, I plan to go through all my textures and render settings to see if this can be cut down anymore whilst keeping the quality. Most of the shots will be close up in this environment so that will also reduce time. However, I am happy with how everything is looking. I plan to animate as many scenes as possible and take them into uni to be rendered across multiple screens so I can continue working. 


 

Tuesday 19 April 2022

Major - Violet Walk Cycle

 I have done a quick walk cycle test, the animation is still a bit jumpy, I plan to go back into the graph editor and make some changes. I will also produce a run cycle, both are needed for my scenes, the majority of the animation for the second to characters is above the waist and no walking. 

Major - Progress

This week I have been able to start animating, my sets and models are all textured, my characters have complete rigs. With not a large amount of time left to animate and render, I aim to animate all the major scenes first, the render times should not be too long as the sets and characters have basic textures. The only thing I need to do is play around with the settings as my lighting is fairly extensive. The 2d animation element took a minimal amount of time to create in tests, so I should be able to complete that in about a day.


 

Monday 11 April 2022

Major - Sets 02

I have done a few quick tests of the colour layout for the hallway scene. The beams need to have more variation to create the look I am going for. For reference, I am aiming to achieve something psychedelic, somewhat like the scene from 'Coroline' referenced below. There needs to be more of a gradual fade from dark to light and lighting changes will also help with this. From a cinematography point of view I am pleased with how the scene looks structurally. 



 

Monday 4 April 2022

Major - Characters Facial Rigging/ Skinning

The rigging and skinning stage has defiantly been difficult for me. This not being a strong suit of mine, I should have anticipated the length of time it would take me to complete. I now only have the facial rigs for my second to characters to complete, which I hope to complete by the end of this week. I will then be able to start animating. I am slightly worried with the deadline being so close and having not yet started the animation process that I will not have a full two minutes of rendered animation by the deadline, however I aim to power through and complete as much as I can to the best of my ability. Looking back it would have been more reasonable to focus on two, if not one characters. For future endeavours I will keep this in mind.