Thursday, 12 May 2022
Major - Submission Post
Monday, 2 May 2022
Major - Still Renders
I have rendered and animated the second half of my short, I now need to finish animating and rendering the first half. There are a few issues with my rendered sequences, some frames have missing textures so I will need to re render these. After this I need to edit everything together and add some final touches as well as putting together my art of document.
Wednesday, 27 April 2022
Monday, 25 April 2022
Major - Animation
I have managed to animate all my main hallway scenes and the majority of my final scene shots. Some of the animation needs cleaning up but I will focus on this according to how much time I have. I have also begun to render four of my shots, after these have finished I will know how much time it will take to render all of my shots. Visually the shots are looking how I envisioned them, my animation is not of the highest quality, so hopefully if I have enough time I will try to go back and improve some shots.
Wednesday, 20 April 2022
Major - Still Render Test
Tuesday, 19 April 2022
Major - Violet Walk Cycle
I have done a quick walk cycle test, the animation is still a bit jumpy, I plan to go back into the graph editor and make some changes. I will also produce a run cycle, both are needed for my scenes, the majority of the animation for the second to characters is above the waist and no walking.
Major - Progress
Monday, 11 April 2022
Major - Sets 02
Monday, 4 April 2022
Major - Characters Facial Rigging/ Skinning
Monday, 28 March 2022
Major - Characters Update
All of my characters have rigged and skinned bodies, my final task is to complete the facial rigs for all three. Once this is completed I need to create some simple textures for my environments and then I will be able to start animating. My narrative needs a significant cut, however my animatic overestimates the time each shot needs so I think the the overall run time will condense quickly when I get to my animation stage. The main issue with this however is that my music wont be the right length, something I will have to sort out before submission.
Monday, 21 March 2022
Major - Sets 01
This week I aim to have finished skinning my second two characters as well as the majority of the facial rigs completed so I am able to start animating my scenes. I have started with some quick lighting tests on my sets, which currently just have a basic surface shader on them. The textures for my scenes will be basic as I want the lighting to do most of the work.
Wednesday, 23 February 2022
Major - Characters
The majority of the first character has been rigged and I just need to produce some turn arounds before I move onto the modelling some basic environments, however, I plan to make a few small changes to my characters textures which should be finished by the end of the week. Modelling and texturing my sets should be a quick process as they are all fairly simplistic and don't require any major details. I will then be able to move onto animating and creating my effects for my background scenes. I also plan to make a few changes to shorten my story somewhat so the animation process in more achievable in the time that I have, taking rendering times into account. I think I am struggling with the rigging and skinning element immensely and I am not entirely sure if completing that for one character let alone two is possible for me. I think I will have to make some changes and I am struggling to complete everything that I need to in the time that I have.
Monday, 7 February 2022
Major - Background Effects
For my background effects that make up the more abstract parts of the environment I am still deciding between a 2d or 3d/ after effects solution. I am leaning towards 2d as I like the look I am able to achieve however for time purposes I may have to stick to a 3d process.
Friday, 14 January 2022
Minor - Reflective Statement
Thursday, 13 January 2022
Minor - Finalised Characters Models
Friday, 10 December 2021
Minor - OGR
Each character essentially has the same face model with some changes to nose, mouth and eye structure. In the original designs their faces are very similar, the main difference will be their hair and colour.
Violet Side Profile |
Rue Side Profile |
Olive Side Profile |
Tuesday, 7 December 2021
Minor- Violet Model
Friday, 12 November 2021
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After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
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This tutorial explains how to create a mesh light and the pros/ cons of using them. Mesh lights work in Arnold render and can be attached to...