Showing posts with label Minor. Show all posts
Showing posts with label Minor. Show all posts

Friday, 14 January 2022

Minor - Reflective Statement

Going into the minor project, I was fairly confident that I would be able to achieve what I had planned out in my premise project. In the end I feel I spent to long modelling my three characters which meant I was unable to complete the rigging process by the end of the project. I am pleased with how the characters look now, but I do wish that the rigs were completed. At the beginning of this project I spent lots of time redesigning different elements of my characters to fit a 3d environment which I do think will help me in the future.  

I think that the look and style I originally designed has translated well into a 3d space, which is something I was worried about.  

I am happy with what I do have, however, I have left myself lots to do in Major. Moving into the next project, now that the character modelling is done I think I will be able to work at a much faster pace and achieve the targets I set at the beginning.  













 https://alexomartin.blogspot.com/2022/01/minor-finalised-characters-models.html
https://alexomartin.blogspot.com/2021/12/minor-ogr.html
https://alexomartin.blogspot.com/2021/12/minor-violet-model.html
https://alexomartin.blogspot.com/2021/11/minor-animatic-ogr.html
https://alexomartin.blogspot.com/2021/10/minor-project-development-so-far.html
https://alexomartin.blogspot.com/2021/10/minor-project-project-proposal.html

Minor Submission Post


Thursday, 13 January 2022

Minor - Finalised Characters Models

Below are still renders of my finalised models for my three characters. The hair proved to be a challenging obstacle, in different ways to what I had predicted. The hair designs differ slightly from the orthographic drawings as I made changes during the modelling process. Overall, I am pleased with how the characters look, I feel that again the models took longer than I would have liked which may cause some timing problems later. 




 

Friday, 10 December 2021

Minor - OGR

 Each character essentially has the same face model with some changes to nose, mouth and eye structure. In the original designs their faces are very similar, the main difference will be their hair and colour. 

Violet Side Profile
Violet Side Profile

Rue Side Profile 

Olive Side Profile 




https://alexomartin.blogspot.com/2021/12/minor-violet-model.html
https://alexomartin.blogspot.com/2021/11/minor-animatic-ogr.html
https://alexomartin.blogspot.com/2021/10/minor-project-development-so-far.html
https://alexomartin.blogspot.com/2021/10/minor-project-project-proposal.html

Tuesday, 7 December 2021

Minor- Violet Model

Violet's model is complete for now. Details like hair, belt, and shoelaces is something I plan to add on once the second two models are completed. The next two models are almost identical apart from the hair designs so I should be able to get those completed within a few days. Over the next few weeks I plan to complete the rigging and skinning as well as some basic set modelling (the sets are pretty simplistic so wont take up to much time).  





Monday, 25 October 2021

Minor - Project development so far

 So far in my minor project I have made some redesigns for the purpose of making the modelling process as effective as possible. To save time, my three characters will have the same bodies/ rigs, their hair faces and clothing will however be individual to each one. This way I will be able to produce the right amount of work and still have a high quality outcome. 

When looking at my original designs for violet I noticed that, although the hair style is effective and works well with her character, it may cause some problems when it come to animating, e.g. clipping in and out of  the characters back and restricting range of arm motion. 


Below are the final designs for my three characters that I intend to have modelled the end of this project. 

Tuesday, 5 October 2021

Minor Project - Project Proposal

 

Project Outcome Proposal

 

Working title of project:

‘Violet’

 

Idea Synopsis:

Violet a young adult struggling with social anxiety, attempts to get through a day of school. The story follows an everyday scenario which quickly turns on its head when Violet is asked to read in front of the class. She quickly begins to panic and is left in a warped version of her own reality, a representation of her mental state.

The narrative takes place between the exterior of Violet’s house and the interior of her classroom. The settings and its characters are realistic in style, however, the main defining feature being that everyone is monochromatic neon colours.

 

Outcome:

Based off my premise work, I plan to make an animated short which will focus on character design. I will revise and develop designs from my premise project as well as updating my animatic and producing a pre-viz. I will also produce up to three of my characters as 3D models. By the end f this project I hope to be at a stage where the characters are completed so that I can move onto some basic set modelling and animation for Major project. I aim to focus on character design and character modelling.

 

Publishing context:

The narrative I have already developed is based heavily on a real-world situation which I plan to show my narrative and character-based skills. The purpose of this animation is to build my portfolio of work and hopefully submit to various animation festivals.

 

Technology:

I plan to use Maya for the modelling and animating stages, as well as premiere pro and other adobe software’s to edit everything together. I will use a combination of substance painter and photoshop to texture my characters, environments and props. I also plan to look into some 2D rendering techniques and the possibility of some 2d animation.

 

Minor Timetable:

October

4th-10th: Edit and develop character designs/ orthographs and any prop/ environment design that still need to be completed.

11th-17th: Review and develop animatic and make amends to scenes and script work.

18th-24th: 3D pre-viz. Focus on camera shots and timing.

25th-31st: Make any changes and amends to pre-viz, add in music and any other editing elements.

November

1st-7th: Begin modelling process for characters (aiming for 3 depending on time constraints). Compile all work for OGR(12th).

8th-14th: Continuation of modelling for main characters (OGR submission on 12th).

15th-21st: Continuation of modelling characters.

22nd-28th: Start rigging and skinning of characters.

29th-5th: Continuation of rigging and skinning characters (+ fixing any issues).

December

6th-12th: Cleaning up any issues, start texturing process.

13th-19th: Texturing characters.

January

3rd-9th: Create character turn arounds and test renders. (Look into ‘blob people’ designs and basic 3D models for these). – Start ‘Making Of’ document for submission.

10th-14th: Clean up all work and make sure everything is presentable and complete. Finish up ‘Making Of’ documents for final submission on 14th. Make sure everything is posted to blogger/basecamp.

 

Work I intend to submit:

-Finalised design work (including updated animatic).

-Finalised pre-viz.

-Three characters fully modelled, textured, rigged and skinned.

-Character turn arounds.

-‘Making Of’ document and all work posted to blog/basecamp.