Sunday 6 December 2020

Collaboration - Updated Script, Storyboards

 After some feedback and group discussions I have added some changes to the final script and added some story board frames to fit these changes. As a group we are comfortable with where we are in terms of story, however, I feel we are falling behind schedule in terms of modelling and animating. We need as much time as possible to animate in case of any mistakes or issues we may encounter. To do this we just need to pick up the pace. As we are all working on multiple projects at the same time, individual planning/ time management is key, I plan to make a time frame that I can stick to to make sure I get everything I need to do done on time. I think that my main concern is making sure that the comedy comes through in the final animation. A lot of the comedy in these skits is down to editing.

New Storyboard Frames

Updated Final Script by Alex on Scribd

Friday 4 December 2020

Collaboration - End Screen

For each of our skits there are specific cuts. For the final scene we plan to end on a error screen. I have designed a cut screen and a glitch effect version to go between when editing the renders together. I also added a posed moom into the design using the facial rig. The pose is inspired by a character from the game Fallout. 

Fallout Character

First Design

Glitch Design 

Wednesday 2 December 2020

Art Jam - Character Mash Up

 For this week's art jam Meg tasked us with morphing one video game character and one animation/film character together, as well as choosing a pose/ situation. I decided to choose spider-man as my video game, and Lydia Deetz from Beetlejuice as my film character - the character with a camera, swinging through a city. I used some different reference images from other pieces of art and game/ film stills to draw my character.