Monday 26 April 2021

Toolkit 2 - In Class (Jaw Bounce)

This week we looked at facial animation and syncing audio with basic mouth movements. The jaw bounce accounts for the overall look of the animation and serves as a base for more detail. Essentially, opening and closing the mouth where the sounding out of words would cause you to do so. The jaw bounce also sets the rhythm for speech and makes the final product smoother. The next step would be to add more details like lip curl. 

Premise - Animatic (no sound)


The narrative starts with a young girl reading outside of her house, moving on to a school environment. The events show an example of social anxiety and the build up of emotions before and after. The colour are design all relates to emotion and distortion. 

Above is my first draft animatic. I am in the process of sourcing a suitable backing score. I think that the story is nearly there however there is some timing issues and a few tweaks need to be made which I will finish over this week. At this point in the project I am aiming to get as much done as possible to give myself a comfortable amount of time to complete the next few stages, Maya based work still takes me longer than I would like it to and I want to make sure that by the end of this project I am happy with what I have produced. I think that my main concern is making sure the narrative gets across, so after adjusting the timing I will also go back over my script and make some adjustments to make the story more accessible for an audience. 


Tuesday 20 April 2021

Premise - Violet Orthographs

 I response to my OGR I have begun to plan out what I intend to have finished by the end of this premise project. Below are some initial orthographic drawings for my main character. I also plan to have an animatic with sound as well as all my major design work finished so that I am able to begin the modelling process of sets and characters.