Showing posts with label Photoshop. Show all posts
Showing posts with label Photoshop. Show all posts

Monday, 23 November 2020

Maya - Lighting and Rendering 2 - Sub Surface Scattering

 This tutorial goes into depth about texturing the skin on a pre-made model and using sub surface scattering to create the right texture to the skin. There are six maps to replicate the layers and surface textures of real skin and create extra detail that isn't there. When bringing in the final Displacement map, in the render view the character will look like a large blob which can be fixed by turning on auto-bumping and reducing the height in the displacement attributes. The final step is to create an ambient occlusion render as well as a beauty render, and edit them together in photoshop.


Final Render



Saturday, 31 October 2020

Maya - Lighting and Rendering - Ambient Occlusion

Ambient occlusion works as a shader to create realistic shadows and decay of light. By laying a ambient occlusion render over the top of a normal render and using the multiply setting in photoshop you are able to create an equal blend of both renders. 

Editing in photoshop.

Final Image.



 

Wednesday, 14 October 2020

Drawing Practice

 As we will soon be beginning 2nd year I realised that I have struggled to practice modelling in maya as well as life drawing and traditional sketching. I have found the past few months draining on the creative process however I have been practising digital drawing in both Photoshop and Procreate. I have been testing out some new styles and just becoming more confident in creating digital art as I found this area so enjoyable in first year. These sketches are a mixture of original characters and pieces created from reference images.


Monday, 20 January 2020

From Scrip to Screen - "Like for Like" - Storyboard


During the storyboarding workshop, the third task was to produce a “like-for-like” storyboard showing a 2-minute scene from a film. We had to create the storyboard as if it were being used in the creation process of the film, indicating the camera angles. I have chosen a scene from “Spider-Man into the Spider-Verse” in which Miles’ father tries to have a heart-to-heart. Miles is hiding on the other side of the door tied up in webbing. The shot size is 2.39:1.





Saturday, 23 November 2019

What If Metropolis - Photoshop Exercise

Process for my orthographic designs of the main houses in the foreground.

Front House 

Back House 

Middle House 
Close up of orthographs of back house   

Friday, 15 November 2019

What If Metropolis - Photoshop Exercise

Here is an experimental drawing planning out the look of my final houses from today's photoshop lesson.



      

Thursday, 14 November 2019

3D Modelling of Esmeralda - Developmental Thumbnails

In my chosen thumbnail I found that I created a limited amount of objects to focus on in detail. I have decided to look into the chimney's in more detail as they are a part of the main structures in the foreground. 


Friday, 25 October 2019

Invisible Cities - Thumbnails

I have produced three main thumbnails that I plan to use as a guide when creating my final three paintings.