This sessions work looked at anticipating movements and how to add it into animation. For the Moom character lifting weights, it means him crouching down before lifting the weight and leaving his arms stretched longer to show that he is lifting something heavy. There are still some issues with the arm lengths and elbows as the arms are ever so slightly different in lengths.
Monday, 30 November 2020
Maya - Lighting and Rendering 2 - Stand Ins (Proxies)
Stand Ins, or Proxies, are an effective way to populate a render without slowing down the render view or the viewport. You can create a Stand in through a Arnold setting which results in a bounding box that represents the volume of your chosen object. You can then duplicate this box to create multiple versions of the same object.
Friday, 27 November 2020
Maya - Lighting and Rendering 2 - AOV's
![]() |
Final Render |
Monday, 23 November 2020
Maya - Lighting and Rendering 2 - Sub Surface Scattering
This tutorial goes into depth about texturing the skin on a pre-made model and using sub surface scattering to create the right texture to the skin. There are six maps to replicate the layers and surface textures of real skin and create extra detail that isn't there. When bringing in the final Displacement map, in the render view the character will look like a large blob which can be fixed by turning on auto-bumping and reducing the height in the displacement attributes. The final step is to create an ambient occlusion render as well as a beauty render, and edit them together in photoshop.
![]() |
Final Render |
Saturday, 21 November 2020
Week 4 - Rhythm and Hang Time - Moom Poses
During this weeks class we looked at adding in extra poses in the animation to create smoother transitions, as well as the importance of the graph editor. When it comes to using the graph editor to clean up animation, if you use it too mush, the animation no longer has any artistic input. However, if you don't use it at all the animation will inevitably end up looking messy. Essentially in the graph editor the curves need to look smooth and rounded.
Tuesday, 10 November 2020
Maya - Lighting and Rendering 2 - Fog (Legacy) and Atmosphere
In the Arnold render setting there is an option to create aifog. This creates a fog like texture which can be placed around the scene with settings to create the desired effect as well as changing colour. By adding a temporary background in the render view you can create some interesting effects.
Arnold also offers aiatmosphere volume. This creates a similar fog like effect to make the atmosphere in your scene more of less dense. Like many other lighting or rendering options as soon as you add these to a scene it slows down render times, however it works effectively to create atmosphere in a scene.
Monday, 9 November 2020
Maya - Lighting and Rendering - Depth of Field
![]() |
Depth of Field Final Render |
Sunday, 8 November 2020
Week3: Animation - Moom Poses
During this tutorial we looked at animating Moom with key poses to resemble a piece of reference footage. Setting the scene correctly is important in this process.
Before posing Moom:
-Changing the Graph Editor from Spline to Stepped.
-Changing the animation Tangents to Flat and Stepped in preferences.
-Setting the timeline to 25fps.
-Making sure the Character Set is uploaded so that everything key frames in one timeline.
I then key framed three main poses and two extra in between. Below are the results so far as this will be continued next week.
Maya - Lighting and Rendering - Photometric Lights
Photometric Lights in Maya are an effective way to create realistic lighting in a scene with soft shadows, using an IES files to resemble a real world lighting.
Thursday, 29 October 2020
Maya- Arnold Lighting and Rendering - Mesh Lights
![]() |
Final Render |
Sunday, 25 October 2020
Maya- Arnold Lighting and Rendering - Physical Skylight
This tutorial elaborated on the Physical Skylight lighting option that gives the impression of a realistic sky in the the render view. This is an arnold light. This light works with/ overrides the skydome light which can be seen in the node editor. This pairing creates a heliodome so that the light source (sun) works in a 360 degrees rotation to simulate the different times of day.
![]() |
Example of light working in render view. |
![]() |
Example 1- Midday |
![]() |
Example 2- Sunset |
![]() |
Example 3- Test with different sun/sky tint. |
![]() |
Example 4- Test with different sun tint. |
Wednesday, 21 October 2020
Week 1: Action Arcs - Moom Poses
Saturday, 25 April 2020
Friday, 24 April 2020
Tuesday, 14 April 2020
Wednesday, 8 April 2020
Wednesday, 1 April 2020
Friday, 20 March 2020
-
After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
-
This tutorial explains how to create a mesh light and the pros/ cons of using them. Mesh lights work in Arnold render and can be attached to...