Thursday 12 May 2022

Major - Submission Post



Reflective Statement 

At the beginning of my Major project I there was a fair amount of work to do, as my characters took me longer than I had planned to model.  I knew that rigging was not an area I had much experience with, however I wanted to make sure that I spent as much time as I could so that I could improve my skill in the area as well as getting the best out of my models. Looking back, I think that I would not have created a rig for my third character as I ended up cutting her from most of my shots. I think that this also gave me very little time to animate and therefore the quality of my animation was not to the best of my ability. I had to cut some scenes and environments that were in my original animatic, as well as my music. I think as I found the rigging stage difficult it did slow down my work speed, however, I managed to work on other aspects of my short in between. As a whole I don't think I was able to show the best of my animation. 

I feel that if I had left myself more time to animate, the quality of my 2D effects would have also been greatly improved. The effects were fairly last minute and with more time I feel that the overall look of the animations would have fit with my computer animated pieces better. The overall piece lacked some lighting and rendering effects I had hopped to add, however, the basic lighting fit well with my block colour shading. My narrative had to be cut short because of time constraints, and whilst some of the set up is lost, I believe that the story still comes across. 

Although I had multiple thing I would change about this project and it's outcome, I feel that I have learned a lot from the process and have a much better understanding of the cg pipeline as a whole. From a positive perspective, I feel that I was able to keep the look that I had originally designed and produce it in a 3D space. My sets are similar to my original designs achieved through hard surface modelling, lighting and texturing. I think that I have been able to use this project to improve areas that I have not necessarily been able to focus on in previous projects. From an aesthetic and style point of view, I think I have been able to show of my skills. My sets were all intentionally basic to act as a frame for my characters as these are the main focus of the piece. I think this project has improved my confidence not only in 3D software, but in my ability to create my own characters and narratives. I had a clear concept in my head and I think I was able to achieve a good outcome. Overall, there are things I would change about my final short (and hope to improve in the near future), I am happy with the piece I have produced and I think that I have worked hard to create a piece I am proud of. 

Over the past three years of this course I think I have struggled with my confidence in my skills and ability. I think that the pandemic did have an effect on my progress and just overall work mentality - not being around other people in a studio like environment to get feedback. My short represents anxiety and lack of self confidence, and although I will continue to have struggle with this myself I think that this process has really helped mem to see things from a different angle and help me grow as a person. 



Links 

https://alexomartin.blogspot.com/2022/02/major-background-effects.html
https://alexomartin.blogspot.com/2022/02/major-characters.html
https://alexomartin.blogspot.com/2022/03/major-sets.html
https://alexomartin.blogspot.com/2022/03/major-characters-update.html
https://alexomartin.blogspot.com/2022/04/major-characters-facial-rigging-skinning.html
https://alexomartin.blogspot.com/2022/04/major-sets-02.html
https://alexomartin.blogspot.com/2022/04/major-progress.html
https://alexomartin.blogspot.com/2022/04/major-violet-walk-cycle.html
https://alexomartin.blogspot.com/2022/04/major-still-render-test.html
https://alexomartin.blogspot.com/2022/04/major-animation.html
https://alexomartin.blogspot.com/2022/04/major-playblast.html
https://alexomartin.blogspot.com/2022/05/major-still-renders.html
https://alexomartin.blogspot.com/2022/05/major-short-2d-animations.html









Major - Short 2D animations

 https://youtube.com/shorts/OQj__YOHl8g?feature=share


Monday 2 May 2022

Major - Still Renders

I have rendered and animated the second half of my short, I now need to finish animating and rendering the first half. There are a few issues with my rendered sequences, some frames have missing textures so I will need to re render these. After this I need to edit everything together and add some final touches as well as putting together my art of document. 








Monday 25 April 2022

Major - Animation

I have managed to animate all my main hallway scenes and the majority of my final scene shots. Some of the animation needs cleaning up but I will focus on this according to how much time I have. I have also begun to render four of my shots, after these have finished I will know how much time it will take to render all of my shots. Visually the shots are looking how I envisioned them, my animation is not of the highest quality, so hopefully if I have enough time I will try to go back and improve some shots.  



Wednesday 20 April 2022

Major - Still Render Test

I have rendered out a still with my character in frame as a test. Just a still render took 20 minutes with this quality, I plan to go through all my textures and render settings to see if this can be cut down anymore whilst keeping the quality. Most of the shots will be close up in this environment so that will also reduce time. However, I am happy with how everything is looking. I plan to animate as many scenes as possible and take them into uni to be rendered across multiple screens so I can continue working. 


 

Tuesday 19 April 2022

Major - Violet Walk Cycle

 I have done a quick walk cycle test, the animation is still a bit jumpy, I plan to go back into the graph editor and make some changes. I will also produce a run cycle, both are needed for my scenes, the majority of the animation for the second to characters is above the waist and no walking.