Some final designs for my characters.
Friday, 31 January 2020
Wednesday, 29 January 2020
Tuesday, 28 January 2020
Sunday, 26 January 2020
Friday, 24 January 2020
From Script to Screen - Character Ideas
Some more designs for my blacksmith character. I am not completely decided on a look yet but I feel that I am heading in the right direction.
Wednesday, 22 January 2020
Character Design #2
In this weeks character design we looked at the importance of props and places and how you can take elements of a character and and combine them to create a more interesting and fully developed design. I created objects and a house for a Wild west Sheriff. We also began to look at anthropomorphism and how you can take elements of the objects to create a face and personality.
Monday, 20 January 2020
From Scrip to Screen - "Like for Like" - Storyboard
During
the storyboarding workshop, the third task was to produce a “like-for-like” storyboard
showing a 2-minute scene from a film. We had to create the storyboard as if it
were being used in the creation process of the film, indicating the camera
angles. I have chosen a scene from “Spider-Man into the Spider-Verse” in which
Miles’ father tries to have a heart-to-heart. Miles is hiding on the other side
of the door tied up in webbing. The shot size is 2.39:1.
From Script to Screen - Scene Workshop
Task 1
Shot 1: Medium Wide Shot, Ease Out. Miles looks out of the window;
he is tied to a chair.
Shot2: Wide Shot/ Birds Eye View. Camera eases in as Miles
moves from window to the centre of the room.
Shot3: Cut In. Camera is close up to Mile’ hands as he
struggles to free himself.
Shot4: Medium Wide Shot. Miles continues to struggle until
he hears a knock at the door and turns his head.
Shot5: Medium Wide Shot. Camera pans to the left as Miles
turns to face the door.
Shot6: Medium Wide Shot. Camera cuts to Jefferson (Miles’ dad)
is central to the frame facing the other side of the door.
Shot7: Medium Shot. Camera looks at the shadow beneath the door.
Shot8: Medium Wide Shot. Jefferson moves towards the door.
The camera pans slightly to follow him.
Shot9: Medium Wide Shot. There is a slight camera shake. Miles’
continues to listen.
Shot10: MCU. The camera eases in towards Jefferson’s face.
Shot11: Medium Wide Shot. Miles Looks up and moves towards
the camera.
Shot12: Medium Wide Shot. The camera eases in towards
Jefferson as he edges closer to the door.
Shot 13: Medium Shot. The camera pans to the left slightly
as Miles moves closer to the door.
Shot14: Medium Shot. The camera eases in on Jefferson’s
face.
Shot15: Medium Shot. The camera eases in as Miles leans his head
against the door.
Shot16: Medium Shot. The camera ease in as Jefferson places
his hand against the door.
Shot17: Medium Shot. Camera looks down at the shadow beneath
the door.
Shot18: MCU. The camera eases in as Miles leans against the
door.
Shot19: MCU. Jefferson takes his hand from the door, knocks
twice and moves backwards.
Shot20: Wide Shot/ Two Shot. The scene shows the two separate
rooms, Jefferson walks towards the camera as Miles lifts his head from the
door.
Task 2
Taking shots from a typical two person conversation to understand the camera angles.
Tuesday, 14 January 2020
Character Design #1
In our first character design lesson we were asked to recreate a character in a more realistic or simplistic way. I choose to draw Popeye in more broad/realistic style. As well as this we recreated a character of choice changing their look in reference to shape and how it can effect the overall personality (I chose to make Merlin from the Sword in the Stone more sinister).
Life Drawing
In this lesson we looked at the importance of film posters and the role they have played over the years. I also looked at using a film from one genre and creating a quick sketch in a different genre.
Sunday, 12 January 2020
From Script to Screen - Character Ideas
Although I am still deciding on some aspects of my story I decided to draw a quick sketch of the blacksmith to get an idea of what he would look like. This character will undoubtedly change in the future.
Saturday, 11 January 2020
Anticipation - Animation
During this weeks animation lesson we looked at anticipation. As we were challenged to do this without reference footage I found it more difficult than the previous animations.
Adobe Premiere Pro Test
Below are some examples of editing techniques that are available in adobe premiere pro. This is the first time using this software however i found it very user friendly.
Tuesday, 7 January 2020
From Script to Screen - Prop Ideas
I have drawn some quick designs to look at the design and purpose of my object. The idea of a box of bones draws me towards something supernatural and mysterious.
Monday, 6 January 2020
From Script to Screen - Project Brief
Character: Blacksmith
Place: Morgue
Object: Box of Bones
Definitions:
-Blacksmith: A blacksmith is a metal-smith who creates objects from wrought iron or steel by forging the metal, using tools to hammer, bend and cut.
-Morgue: A morgue or mortuary is used for the storage of human corpses awaiting identification or removal for autopsy or respectful burial, cremation or other method. In modern times corpses have customarily been refrigerated to delay decomposition.
-Box of Bones: (Box of Bones is fairly self explanatory, however there isn't a solid definition).
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