In this weeks character design we looked at the importance of props and places and how you can take elements of a character and and combine them to create a more interesting and fully developed design. I created objects and a house for a Wild west Sheriff. We also began to look at anthropomorphism and how you can take elements of the objects to create a face and personality.
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After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
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Stand Ins, or Proxies, are an effective way to populate a render without slowing down the render view or the viewport. You can create a Sta...
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In this class we started preparation for texturing the model below. The image below has been lit with three light attached to a constraint ...




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