In this weeks character design we looked at the importance of props and places and how you can take elements of a character and and combine them to create a more interesting and fully developed design. I created objects and a house for a Wild west Sheriff. We also began to look at anthropomorphism and how you can take elements of the objects to create a face and personality.
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As a group we have now decided on our logo and production company name. Torran has edited my design to make a smaller logo as well as creati...
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After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
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This tutorial elaborated on the Physical Skylight lighting option that gives the impression of a realistic sky in the the render view. This...




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