Depth of Field Final Render |
Monday, 9 November 2020
Maya - Lighting and Rendering - Depth of Field
Depth of Field works in Maya through Arnold to blur out the foreground midground or background to create the desired depth of field, resembling a real world camera. In the Arnold settings of Arnold you are able to change many things like focus distance, aperture size and aperture aspect ratio. Through the Arnold tab in the camera you can also add effects like vignette. The depth of field in Arnold works effectively however it has a long render time and you also have to render without the added blur before hand and composite the two together if you want to change between the two.
Subscribe to:
Post Comments (Atom)
-
In my chosen thumbnail I found that I created a limited amount of objects to focus on in detail. I have decided to look into the chimney...
-
Fig. 1. 'La Belle et la BĂȘte' Poster. 'La Belle et la BĂȘte' is a 1946 French film directed by Jean Cocteau. The ...
-
This tutorial explains how to create a mesh light and the pros/ cons of using them. Mesh lights work in Arnold render and can be attached to...
No comments:
Post a Comment