This week we looked at facial animation and syncing audio with basic mouth movements. The jaw bounce accounts for the overall look of the animation and serves as a base for more detail. Essentially, opening and closing the mouth where the sounding out of words would cause you to do so. The jaw bounce also sets the rhythm for speech and makes the final product smoother. The next step would be to add more details like lip curl.
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After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
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This tutorial explains how to create a mesh light and the pros/ cons of using them. Mesh lights work in Arnold render and can be attached to...
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In the Arnold render setting there is an option to create aifog. This creates a fog like texture which can be placed around the scene with...
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