I have done a quick walk cycle test, the animation is still a bit jumpy, I plan to go back into the graph editor and make some changes. I will also produce a run cycle, both are needed for my scenes, the majority of the animation for the second to characters is above the waist and no walking.
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After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
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Stand Ins, or Proxies, are an effective way to populate a render without slowing down the render view or the viewport. You can create a Sta...
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