Wednesday, 3 March 2021
Substance Painter - Book
Premise - Developed Sketches
Tuesday, 23 February 2021
Kitbash
Today we took part in a kitbash, the task was to create a robot character out of already given parts in Maya. This was a good way to get thinking about design in a fast pace manor, creating a character in a short amount of time is important as most of the projects we have had so far account a large amount of time for design. This is a much longer period than industry standard so it was interesting to see what could be created out of spare parts in a few hours.
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| Final Render |
Tuesday, 16 February 2021
Premise - Ideas So Far
Friday, 12 February 2021
Jet Pack Jones - Part 3/4
I have developed the model further, including finished rough modelling of the of the overall head structure and shaping round the eye. I have also modelled the mouth the a good point. The actual process of modelling is taking me longer than I anticipated. I want to make sure that I properly intake all the information so I benefit from this process as much as possible, which will help me significantly throughout the next projects.
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| Mouth Modelled |
Thursday, 11 February 2021
Tuesday, 2 February 2021
Maya Tutorial - Book (Texturing)
In this class we started preparation for texturing the model below. The image below has been lit with three light attached to a constraint aims. The scene was then rendered out and save as a .exr file.
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After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
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Stand Ins, or Proxies, are an effective way to populate a render without slowing down the render view or the viewport. You can create a Sta...
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In this class we started preparation for texturing the model below. The image below has been lit with three light attached to a constraint ...







