Monday, 28 March 2022

Major - Characters Update

 All of my characters have rigged and skinned bodies, my final task is to complete the facial rigs for all three. Once this is completed I need to create some simple textures for my environments and then I will be able to start animating. My narrative needs a significant cut, however my animatic overestimates the time each shot needs so I think the the overall run time will condense quickly when I get to my animation stage. The main issue with this however is that my music wont be the right length, something I will have to sort out before submission. 





Monday, 21 March 2022

Major - Sets 01

 This week I aim to have finished skinning my second two characters as well as the majority of the facial rigs completed so I am able to start animating my scenes. I have started with some quick lighting tests on my sets, which currently just have a basic surface shader on them. The textures for my scenes will be basic as I want the lighting to do most of the work. 


Wednesday, 23 February 2022

Major - Characters


 The majority of the first character has been rigged and I just need to produce some turn arounds before I move onto the modelling some basic environments, however, I plan to make a few small changes to my characters textures which should be finished by the end of the week. Modelling and texturing my sets should be a quick process as they are all fairly simplistic and don't require any major details. I will then be able to move onto animating and creating my effects for my background scenes. I also plan to make a few changes to shorten my story somewhat so the animation process in more achievable in the time that I have, taking rendering times into account. I think I am struggling with the rigging and skinning element immensely and I am not entirely sure if completing that for one character let alone two is possible for me. I think I will have to make some changes and I am struggling to complete everything that I need to in the time that I have.  

Monday, 7 February 2022

Major - Background Effects

 For my background effects that make up the more abstract parts of the environment I am still deciding between a 2d or 3d/ after effects solution. I am leaning towards 2d as I like the look I am able to achieve however for time purposes I may have to stick to a 3d process.





Friday, 14 January 2022

Minor - Reflective Statement

Going into the minor project, I was fairly confident that I would be able to achieve what I had planned out in my premise project. In the end I feel I spent to long modelling my three characters which meant I was unable to complete the rigging process by the end of the project. I am pleased with how the characters look now, but I do wish that the rigs were completed. At the beginning of this project I spent lots of time redesigning different elements of my characters to fit a 3d environment which I do think will help me in the future.  

I think that the look and style I originally designed has translated well into a 3d space, which is something I was worried about.  

I am happy with what I do have, however, I have left myself lots to do in Major. Moving into the next project, now that the character modelling is done I think I will be able to work at a much faster pace and achieve the targets I set at the beginning.  













 https://alexomartin.blogspot.com/2022/01/minor-finalised-characters-models.html
https://alexomartin.blogspot.com/2021/12/minor-ogr.html
https://alexomartin.blogspot.com/2021/12/minor-violet-model.html
https://alexomartin.blogspot.com/2021/11/minor-animatic-ogr.html
https://alexomartin.blogspot.com/2021/10/minor-project-development-so-far.html
https://alexomartin.blogspot.com/2021/10/minor-project-project-proposal.html

Minor Submission Post


Thursday, 13 January 2022

Minor - Finalised Characters Models

Below are still renders of my finalised models for my three characters. The hair proved to be a challenging obstacle, in different ways to what I had predicted. The hair designs differ slightly from the orthographic drawings as I made changes during the modelling process. Overall, I am pleased with how the characters look, I feel that again the models took longer than I would have liked which may cause some timing problems later.