After developing the narrative for this project further I have started some rough designs for a location. The main characters colour choices are based around emotion, so I wanted to see what the environment would like like if it also reflected that. I like how the more vibrant colour pallets look and it could be interesting to develop this idea further, however, considering that much and the surrounding characters are also high contrast, it might be a bit to confusing for the eye. I will continue to design more spaces as well as adapting the characters design until I get something that is cohesive and feels right.
Subscribe to:
Post Comments (Atom)
-
This tutorial explains how to create a mesh light and the pros/ cons of using them. Mesh lights work in Arnold render and can be attached to...
-
After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
-
Stand Ins, or Proxies, are an effective way to populate a render without slowing down the render view or the viewport. You can create a Sta...
No comments:
Post a Comment