During this weeks substance painter class we looked at texturing a dumpster similar to last weeks process. The only difference is a set texture called metal edge wears which adds a worn look to the edges of the surface. I have been unable to get this to work after attempting a few times so I have left this step out. We also learned how to stamp and layers images onto a surface using set paint brushes in projection mode, which was used to achieve the graffiti textures. A plastic texture was applied to the lid, and a rubber texture to the wheels and then everything is exported out and plugged into the corresponding channels in maya. The look achieved is effective and substance painter continues to be a user friendly programme.
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As a group we have now decided on our logo and production company name. Torran has edited my design to make a smaller logo as well as creati...
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