During this weeks substance painter class we looked at texturing a dumpster similar to last weeks process. The only difference is a set texture called metal edge wears which adds a worn look to the edges of the surface. I have been unable to get this to work after attempting a few times so I have left this step out. We also learned how to stamp and layers images onto a surface using set paint brushes in projection mode, which was used to achieve the graffiti textures. A plastic texture was applied to the lid, and a rubber texture to the wheels and then everything is exported out and plugged into the corresponding channels in maya. The look achieved is effective and substance painter continues to be a user friendly programme.
Subscribe to:
Post Comments (Atom)
-
In my chosen thumbnail I found that I created a limited amount of objects to focus on in detail. I have decided to look into the chimney...
-
Fig. 1. 'La Belle et la Bête' Poster. 'La Belle et la Bête' is a 1946 French film directed by Jean Cocteau. The ...
-
This tutorial explains how to create a mesh light and the pros/ cons of using them. Mesh lights work in Arnold render and can be attached to...
No comments:
Post a Comment