This week we looked at substance painter and texturing an oil can model. The process started by baking the maps and adding fill layers with a red colour. There were three of these layers with various grunge/ scratch maps added to generators, which can simulate depth. Rust maps are the last thing to be added, as well as another grunge map to lower the harshness of the texture. The process is relatively the similar to the book texturing however, when plugging the maps back into Maya, the process is a lot quicker. So far using substance painter the outcomes are of a high quality and the software is easy to us.
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After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
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This tutorial explains how to create a mesh light and the pros/ cons of using them. Mesh lights work in Arnold render and can be attached to...
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In the Arnold render setting there is an option to create aifog. This creates a fog like texture which can be placed around the scene with...
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