This week we looked at adding expression changes and head movements. For the expressions, each change is based around a word that stands out in the speech so that there is a reason for the movement. The same with the head movement, leaning in and out for dramatic effect but not alternating so much that it looks too simulated.
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After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
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This tutorial explains how to create a mesh light and the pros/ cons of using them. Mesh lights work in Arnold render and can be attached to...
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In the Arnold render setting there is an option to create aifog. This creates a fog like texture which can be placed around the scene with...
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