During this Jet Pack Jones project I have struggled with time keeping somewhat. I underestimated how long it would take me to model the head, and I realised a bit to late that I was being too picky on my modelling. Unfortunately, to save time I have not modelled the skull cap, and moved onto the body modelling so I had most of the character completed. Over the summer I plan to complete the pipeline process for Jet Pack Jones as my premise project contains two characters.
Subscribe to:
Post Comments (Atom)
-
This tutorial explains how to create a mesh light and the pros/ cons of using them. Mesh lights work in Arnold render and can be attached to...
-
After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
-
Stand Ins, or Proxies, are an effective way to populate a render without slowing down the render view or the viewport. You can create a Sta...
No comments:
Post a Comment