The last two Maya sessions have focused on effectively lighting scenes and recapping some lighting and rendering techniques from toolkit 2. The first three renders are basic lighting set ups for different times of day.
The next few renders look at atmospheric lighting, using spotlights and various plugins to create texture and substance within the space.
Specifically for my project there is at least one scene when I will consider using heavy atmospheric lighting. The majority of my scenes will need fairly basic lighting, which also will save me time when I get to the rendering stage of my animation.
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