Monday, 26 April 2021
Premise - Animatic (no sound)
Tuesday, 20 April 2021
Premise - Violet Orthographs
I response to my OGR I have begun to plan out what I intend to have finished by the end of this premise project. Below are some initial orthographic drawings for my main character. I also plan to have an animatic with sound as well as all my major design work finished so that I am able to begin the modelling process of sets and characters.
Sunday, 11 April 2021
Thursday, 25 March 2021
Premise - Character Development
For my premise I have developed some background character designs so that I can get my overall style for this project more refined. I really like how the colours work against the black background however I still need to develop an environment design that interacts well with the harsh colours. However, as far as the characters go, I like the style, colour choices, and the overall designs just need to be developed further as they are a bit rough at this point.
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| Character Line Up |
Thursday, 18 March 2021
Premise - Location Ideas and Designs
After developing the narrative for this project further I have started some rough designs for a location. The main characters colour choices are based around emotion, so I wanted to see what the environment would like like if it also reflected that. I like how the more vibrant colour pallets look and it could be interesting to develop this idea further, however, considering that much and the surrounding characters are also high contrast, it might be a bit to confusing for the eye. I will continue to design more spaces as well as adapting the characters design until I get something that is cohesive and feels right.
Substance Painter - Dumpster
During this weeks substance painter class we looked at texturing a dumpster similar to last weeks process. The only difference is a set texture called metal edge wears which adds a worn look to the edges of the surface. I have been unable to get this to work after attempting a few times so I have left this step out. We also learned how to stamp and layers images onto a surface using set paint brushes in projection mode, which was used to achieve the graffiti textures. A plastic texture was applied to the lid, and a rubber texture to the wheels and then everything is exported out and plugged into the corresponding channels in maya. The look achieved is effective and substance painter continues to be a user friendly programme.
Wednesday, 10 March 2021
Substance Painter - Oil Can
This week we looked at substance painter and texturing an oil can model. The process started by baking the maps and adding fill layers with a red colour. There were three of these layers with various grunge/ scratch maps added to generators, which can simulate depth. Rust maps are the last thing to be added, as well as another grunge map to lower the harshness of the texture. The process is relatively the similar to the book texturing however, when plugging the maps back into Maya, the process is a lot quicker. So far using substance painter the outcomes are of a high quality and the software is easy to us.
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After last weeks lecture we were tasked with finding the hero's Journey story structure in an existing animation. The Ordinary World In...
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Stand Ins, or Proxies, are an effective way to populate a render without slowing down the render view or the viewport. You can create a Sta...
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In this class we started preparation for texturing the model below. The image below has been lit with three light attached to a constraint ...













